Booster Boy

 

Booster Boy

"BoosterBoy" is an engaging and dynamic project that invites players to embark on an exhilarating journey from launchpad to endpad, reminiscent of an interstellar expedition from point A to point B. This voyage, however, is not a simple linear pathway. The path ahead is strewn with formidable obstacles, each offering its own unique set of challenges to overcome. Will you rise to the occasion and navigate through these impediments with deftness and agility? The journey is a test of resilience and strategy, daring players to reach their destination unscathed. As you traverse through the fascinating and unpredictable universe of "BoosterBoy," the ultimate question lingers: Can you make it to the end, surviving the perils that lurk in your path? Immerse yourself in this captivating adventure and discover your potential to outwit and prevail.

Responsibilities and Contributions:

  • Script Development: I created key scripts for the game, including those for rocket and movement mechanics, laying the groundwork for the interactive elements of gameplay.

  • Storyboarding and Level Design: I meticulously developed the full storyboard for the game, conceptualizing the narrative progression. Furthermore, I designed the game levels from start to finish, ensuring a smooth, engaging flow of gameplay and aesthetics.

  • Game Design Document: I crafted a comprehensive game design document that outlines the game's mechanics, narrative, and design elements. This document, which is available for review, serves as a testament to the detailed planning and thought process behind the game's creation.

Project Overview:

  • Development Platform: The project has been developed using Unity, an industry-leading game development engine lauded for its extensive suite of tools that enable the creation of immersive, interactive experiences.

  • Programming Language: C# is utilized as the principal language for scripting and development in this project. This powerful, object-oriented language seamlessly integrates with Unity, allowing for the implementation of sophisticated gameplay mechanics and interactions.

  • Project Type: This project is classified as a senior undertaking, demonstrating its complexity and the advanced level of skill and knowledge required for its completion. This designation indicates that the project serves as the culmination of advanced study and practical application in the field.

  • Deployment Platform: The project is designed for deployment on web platforms, underscoring a focus on accessibility and potential for wide distribution, permitting users to engage with the project directly from their web browsers.

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